I cannot get a image from an OpenCV image to get mapped onto a 2D plane in OpenGL. Whenever I try to render the image onto the plane using the code below, I get a yellow plane instead of the actual image on it.
// My Init code
cv::Mat mat(640, 480, CV_8UC3, cv::Scalar(255, 0, 0));
GLuint tid = 0;
if (tid != 0)
{
glDeleteTextures(1, &tid);
}
glGenTextures(1, &tid);
glBindTexture(GL_TEXTURE_2D, tid);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, mat.cols, mat.rows, 0, GL_BGR, GL_UNSIGNED_BYTE, (void*)mat.data);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
.
// My Render Code
{
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glTranslatef(0, 0, 0);
glBindTexture(GL_TEXTURE_2D, tid);
GLfloat sq_vert[] = {-1, -1, 1, -1, 1, 1, -1, 1};
glVertexPointer(2, GL_FLOAT, 0, sq_vert);
glEnableClientState(GL_VERTEX_ARRAY);
GLfloat sq_tex[] = {0, 0, 1, 0, 1, 1, 0, 1};
glTexCoordPointer(2, GL_FLOAT, 0, sq_tex);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}