I am trying to re-learn directx after a decade of doing other things. I read a tutorial on the github wiki on how to render some sprites:
https://github.com/Microsoft/DirectXTK/wiki/Sprites-and-textures
In the Draw method it uses 'DirectX::SpriteBatch::Draw' and one of the overloads seems to have a parameters for an 'FXMVECTOR' and 'GXMVECTOR'. I managed to find some documentation for the former, but can't find any for the latter.
Can anyone tell me where to look? Is it part of DirectXMath or something else?