It is possible to get the current animated value using ._value while nativeDriver is false.
But is it possible to get current value when nativeDriver is turned to true ?
Do we have any work arounds ?
It is possible to get the current animated value using ._value while nativeDriver is false.
But is it possible to get current value when nativeDriver is turned to true ?
Do we have any work arounds ?
use addListener like so:
this._animatedValue = new Animated.Value(0);
this._animatedValue.addListener(({value}) => this._value = value);
Animated.timing(this._animatedValue, {
toValue: 100,
duration: 500
}).start();
I figured out a workaround for scenarios like this, where the native driver spoils our offset and gives a jump in our animation towards the end.
Create a pseudo animated value (which will not be used for any animation) and keep updating it alongside your original animated value. Finally when your animation is over (like decay, spring, etc.) set the offsets and current angle with the pseudo value as below:
const angle = useRef(new Animated.Value(0)).current; //original value used in animation; will run on native side
const psuedoAngle = useRef(new Animated.Value(0)).current; //only to track the value on JS side
//using PanResponder
...
onPanResponderMove: (evt, gestureState) => {
angle.setValue(some_value);
psuedoAngle.setValue(same_value);
},
onPanResponderRelease: (evt, {vx, vy}) => {
// calculate your velocity
...
const decay1 = Animated.decay(angle,{
velocity: velocity,
deceleration: 0.997,
useNativeDriver: true
}
);
const decay2 = Animated.decay(psuedoAngle,{
velocity: velocity,
deceleration: 0.997,
useNativeDriver: false //this will keep your pseudo value intact
}
);
//set offset and current angle in callback as below
Animated.parallel([decay1,decay2]).start(() => {
psuedoAngle.flattenOffset();
angle.setOffset(psuedoAngle._value); //correct value passed to original value
psuedoAngle.setOffset(psuedoAngle._value);
angle.setValue(0);
psuedoAngle.setValue(0);
});
}