My game in pygame module uses a low quality image as a background (its low quality on purpose - i thought this way i would get better fps), other images I use in the game are small and of substantially higher quality than the background image. The problem is, that as my display is set to high resolution, when I scale the low quality background image to fullscreen size and then blit it onto the display, the game has the same fps as if I would use a high quallity backgroung image. is there a way I can stretch a low quality background image to full screen while maintaining fps.
( i tried setting the display resolution to lower numbers, but my high quality images then looked quite crappy)