I am trying to implement a turn-based multiplayer game (2-player strategy board game). I have managed to authenticate the local player and present the GKTurnBasedMatchmakerViewController (the standard interface).
I am a bit puzzled by how to retrieve the GKTurnBasedMatch object that the player selects (if available). This method of the GKTurnBasedMatchmakerViewControllerDelegate protocol seemed quite sensible for this purpose, but apparently it has been deprecated.
func turnBasedMatchmakerViewController(_ viewController: GKTurnBasedMatchmakerViewController, didFind match: GKTurnBasedMatch)
Any hints would be much appreciated!