I draw something with html5-canvas. then i want to save it, and when the page is loaded again, I want to load the image I saved back to the canvas. I succeed with saving the data into a file in the server, but for some reason it's a strange file that can't open by ant software, and ofcourse not by my canvas. I save it as png base64, but i tried other things that didn't work.
javascript code:
function save(){ //saves the canvas into a string as a base64 png image. jsvalue is sent to the server by an html form
var b_canvas = document.getElementById("a");
var b_context = b_canvas.getContext("2d");
var img = b_canvas.toDataURL("image/png");
document.classic_form.jsvalue.value = img;
}
// opens the image file and displays it on the canvas
var canvas = document.getElementById("a");
var context = canvas.getContext("2d");
var img = new Image();
img.src = "backpicture.png";
img.onload = function() {
context.drawImage(img, 0, 0);
};
php code:
<?php
$str=$_POST['jsvalue'];
$file=fopen("backpicture.txt","w");
if(isset($_POST['submit']))
fwrite($file,$str);
fclose($file)
?>
it creates the file, but shows nothing on the canvas when I load the page again.
I also tried to use Canvas2Image.saveAsPNG()
, but it still didn't work.
can you please help? thanks!