I use OpenSceneGraph and I want to use some features of OpenGL 3.3 and the Core profile. I compiled OpenSceneGraph with the option -DOPENGL_PROFILE=GL3
. I got the features I wanted, however, some features of OSG do not work anymore, as lighting with osg::Light
, osg::LineWidth
, osg::LineStipple
on so on.
I know that OSG is mainly built uppon GL2 features, and that Fixed Function Pipeline is not available in core profile, but I expected for "basic" features as light or lines to work.
It the support of those features in Core profile is planned? Or do I have to implement shaders myself? Or are there any existing implementation?