What would be the correct (recommended) way to recycle/release the bitmap of a BitmapShader?
Should we keep a reference of the bitmap and once the BitmapShader is no longer in use then to call bitmap.recycle()?
Looking at the BitmapShader source, it clearly shows that the class doesn’t perform any type of releasing over the bitmap, yet it keeps a reference to avoid garbage collection since most of the implementation is in native code.