I'm working on implementing a Templated Linked List in C++ that will be used to simulate a train moving through numerous stops where traincars are both added and removed. Traincar is its own class and each object is supposed to be given a unique ID starting with 1 and incremented when a car is added. However, when running my code, the id is being incremented more than it is supposed to.
After some experimentation and with help from previous answers, I have determined that it is the new node
statements within my LinkedList
class methods that are causing the id to be incremented more than wanted. However, I do not see a way to implement insertion
methods without creating a new node
. Is there any way around this?
Here is my TrainCar
class:
class TrainCar {
public:
static int nextID;
int id;
char typeOfCar;
int numberOfStops;
node<char>* car;
TrainCar();
};
int TrainCar::nextID = 1;
TrainCar::TrainCar() {
cout << "id++" << endl;
id = nextID++;
int i = (rand() % 3);//gives a random number 0 - 2, used to determine what
//type of car to add
if(i == 0) {
typeOfCar = 'P';
}
else if(i == 1) {
typeOfCar = 'C';
}
else {
typeOfCar = 'M';
}
car = new node<char>(typeOfCar);
numberOfStops = (rand() % 5) + 1;//gives a random number 1 - 5;
}
Here is my main()
function
int main() {
LinkedList<TrainCar> train;
int addCargoCar = 0;
for(int i = 0; i < 10; i++) {
TrainCar newCar;
if(newCar.typeOfCar == 'P') {
train.AddToFront(newCar);
addCargoCar++;
}
else if(newCar.typeOfCar == 'C') {
train.AddAtIndex(newCar, addCargoCar);
}
else {
train.AddToEnd(newCar);
}
}
cout <<"Welcome to the Train Station! Here is your train!" << endl;
char type;
int id, numberOfStops, i, j;
for(i = 0; i < train.size; i++) {
type = train.Retrieve(i).typeOfCar;
id = train.Retrieve(i).id;
numberOfStops = train.Retrieve(i).numberOfStops;
cout << "[" << id << ":" << type << ":" << numberOfStops << "] ";
}
}
The output should be something similar to
[5:P:1][6:P:4][8:P:2][3:P:2][10:C:3][2:C:3][4:C:1][1:M:1][7:M:3][9:M:2]
But my output is:
[17:P:2][9:P:2][5:C:2][19:C:1][15:C:2][1:M:5][3:M:4][7:M:1][11:M:3][13:M:1]
Edit: Here is the AddToFront()
method: (all other add methods are similar in nature). The issue with the output is the new node<T>(d)
statements
template <class T>
void LinkedList<T>::AddToFront(T d) {
node<T>* newNode = new node<T>(d);
if(head == NULL) {
head = newNode;
tail = newNode;
size++;
}
else {
newNode->next = head;
head = newNode;
size++;
}
}
Edit2: Here is my Retrieve function (now fixed, it no longer uses a new node
statement):
template <class T>
T LinkedList<T>::Retrieve(int index) {
node<T>* cur = head;
for(int i = 0; i < index; i++) {
cur = cur->next;
}
return(cur->data);
}