I'm trying to create a multi-level dungeon adventure in Flash CS4. The layout is an instance created of a symbol called Level, within the symbol are multiple wall subsymbols (wall), instances of Wall. There is a collision routine to stop the player walking through the walls, called from Wall.As. Level is drawn about the centre point (0,0). When I create an instance on the stage of Level (level), the collision tester is using the xy coordinates for the walls drawn about 0,0, not the "real" xy where it's appearing on the stage. So what I need to know, is how to "update" the xy for each wall subsymbol with the live stage information, overriding the XYs drawn in the parent. It has to be updated unfortunately (I can't keep it static), as the levels are big so have to scroll.
Thanks for your advice.