I'm just started doing 'hands-on' learning of Actionscript 3 using FlashDevelop.
I've now managed to subclass a sprite, load a graphic from the library, and manipulate it around the stage. Next step is doing the same with a MovieClip, but it doesn't seem to be as simple.
Basically, I want a simple subclass of MovieClip, that uses a SWF that I created & exported in Flash CS5 (anything else that can create them?), and then added it into my library in FlashDevelop.
In my 'Main' class, I want something like this:
package
{
import flash.display.MovieClip;
import flash.events.Event;
public class Main extends Sprite
{
private var myClip:MovieClip;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
myClip = new MyMovieClip();
addChild(myMovieClip);
}
}
}
So, for my subclass, I was looking at something, like this:
package
{
import flash.display.MovieClip;
[Embed(source = '../lib/MyButton.swf', mimeType = 'application/octet-stream')]
public class MyMovieClip extends MovieClip
{
public function MyMovieClip()
{
// Empty
}
}
}
But that didn't work. Then I tried:
package
{
import flash.display.MovieClip;
public class MyMovieClip extends MovieClip
{
[Embed(source = '../lib/MyButton.swf', mimeType = 'application/octet-stream')]
private var MyMovieLivClass:Class;
private var myClip:MovieClip;
public function MyMovieClip()
{
myClip = new MyMovieLivClass() as MovieClip;
addChild(myClip);
}
}
}
But that says the child is null, and I'm not sure I should be creating a 'new' MovieClip inside my sub-classed MovieClip anyways.
What is the step I'm missing here?