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I have a project in Unity 2018.14.f1. When I export the project as UWP application and build the store package all WACK tests pass fine, but as soon I add a reference to a Windows Runtime Component library, I get the following errors:

The binary analyzer test detected the following errors: - File C:\Program Files\windowsapps\26720randomsaladgamesllc.backgammondeluxe_3.4.11.0_x64__kx24dqmazqk8j\clrcompression.dll has failed the AppContainerCheck check. - File C:\Program Files\windowsapps\26720randomsaladgamesllc.backgammondeluxe_3.4.11.0_x64__kx24dqmazqk8j\clrjit.dll has failed the AppContainerCheck check.

It happens even on plain empty Unity project referencing plain empty library. What can I do to fix this?

duo
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  • I have also asked on Unity forums but didn't get any solution yet https://forum.unity.com/threads/problem-passing-windows-app-certification-kit-tests-when-referencing-runtime-component-library.659221/ – duo Apr 26 '19 at 10:02
  • another thing to note is that i'm using IL2CPP scripting – duo Apr 26 '19 at 11:58

1 Answers1

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According to: https://learn.microsoft.com/en-us/windows/uwp/debug-test-perf/windows-app-certification-kit-tests

"Make sure that the app was compiled as a release build and not a debug build."

Could be that you're trying to pass the WACK tests with a build built in Debug.

SharpNip
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  • tried building using both master and release configuration with the same results – duo Apr 10 '19 at 16:08