I am new to scripting and I'm, trying to export objects in my scene and render images of all selected objects individually.
Right now my code can only export FBX files based on whatever name my object has and can render one image.
for current in geometry do
(
select current
newFileName = current.name
newFilePath = pathConfig.GetDir #Export
completeFilePath = (newFilePath + "/" + newFileName)
exportFile completeFilePath #noPrompt selectedOnly:true using:FBXEXP
render renderType:#selected
--render current frame:1 outputfile:"testRender.png"
)
I want to export, render each selected object (individually) in my scene, save it as .png, and use the object's name on the rendered image.