Other questions such as this one, have answers that advise subclassing Qt3DWidget
and providing overriding standard QWidget
event handlers like mousePressEvent()
or using a standard qt eventfilter (installEventFilter()
is part of QObject
). None of those answers point out a Qt3D specific way of doing this, which would most likely would involve QAbstractCameraController
.
(I do have an answer prepared for this question but I am unable to post answers presently. If somebody else wants answer, go for it.)