Interactions are driven by mouse events so you will need to re-run the last event.
Add a listener for pointermove
events to your map and save the last one
var lastEvent;
map.on('pointermove', function(event){ lastEvent = event; });
then when you add the interaction get it to handle the last event
map.addInteraction(draw);
draw.handleEvent(lastEvent);
Version 4.6.4 works for me. An interaction is added by after 5 seconds, then removed and new interaction added at 5 and 10 seconds intervals:
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector();
var vector = new ol.layer.Vector({
source: source
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
var draw; // global so we can remove it later
function addInteraction() {
draw = new ol.interaction.Draw({
source: source,
type: 'LineString'
});
map.addInteraction(draw);
}
var lastEvent;
map.on('pointermove', function(event){ lastEvent = event; });
var add = false;
setInterval(function(){
add = !add;
if (add) {
addInteraction();
draw.handleEvent(lastEvent);
} else {
map.removeInteraction(draw);
}
}, 5000);
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/openlayers/4.6.4/ol.css" type="text/css">
<!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
<script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/openlayers/4.6.4/ol.js"></script>
<div id="map" class="map"></div>