I'm trying to re-play a Flare animation in Flutter. Not loop the animation when it has complete. I want an animation to be played on demand, the same animation.
When I switch between animations it works fine when just swapping the string and calling setState. Is there a simple way to do this.
Here's what I'm currently doing.
class _FlareDemoState extends State<FlareDemo> {
String animationToPlay = 'activate';
@override
Widget build(BuildContext context) {
print('Animation to play: $animationToPlay');
return Scaffold(
backgroundColor: Colors.purple,
body: GestureDetector(
onTap: () {
setState(() {
});
},
child: FlareActor('assets/button-animation.flr',
animation: animationToPlay)));
}
}
My logs result when I tap the animation
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
I/chatty (18959): uid=10088(com.example.flare_tutorial) Thread-2 identical 2 lines
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
I/chatty (18959): uid=10088(com.example.flare_tutorial) Thread-2 identical 7 lines
I/flutter (18959): Animation to play: activate
I/flutter (18959): Animation to play: activate
Reloaded 2 of 495 libraries in 672ms.
I/flutter (18959): Animation to play: activate
Everything is called, it plays the first time, but after that the animation doesn't replay.