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I was wondering if anyone managed to setup material-components on Xcode, outside of using CocoaPods (i.e. Carthage).

It seems to be heavily CP-dependent.

Doz
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  • The [material-components-ios](https://github.com/material-components/material-components-ios) currently supports [CocoaPods](https://cocoapods.org) and [Bazel](https://bazel.build/). Is there a specific request for Carthage or will Bazel work for your needs? – Cody Weaver Mar 22 '19 at 11:15
  • Ive never used Bazel but i prefer using Carthage.. – Doz Mar 23 '19 at 03:39

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