I am writing a converter from FBX to custom data format using FBX SDK. I need to get mesh vertices coordinates in the world coordinate system. I know how to get mesh vertices coordinates in the local coordinate system. First I should get mesh by GetMesh function in FbxNode. Then I can get the vertices list directly from the mesh.
Also I know how to get transform matrix. I can do it by function EvaluateGlobalTransform from FbxNode.
But I cannot understand how to transform the vertices by the matrix. I do not see operator* or operator() or any function which can transform a point by a matrix.
What is the proper way of getting point coordinates in world coordinates system?