I created this SpriteKitNode:
let examp = examps[examps.count-1] // examps is a global array with SKNodes inside of it
But when I try to change its texture I receive this error:
examp.texture = SKTexture(imageNamed: "examp2")
Value of type 'SKNode' has no member 'texture'
However, it has a value of 'texture' so I don't know what the solution is.