Hey all, i was re-working my android app to use OpenGL instead of canvas (as it is ungodly slow) and i was wondering, since i'm using a tile sheet (atlas texture) would it be faster to use VBO's or draw_texture with the crop set like so:
// Crop our texture
((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, cropRect[cropIndex], 0);
gl.glColor4f(1, 1, 1, 1);
After listening a while to Chris Pruett I gathered that draw_texture is undoubtably the fastest for an individual sprite but if i am cropping an atlas is this still true?