The project works under a isometric orthographic camera, in a 3d space using 2d sprites.
What we are using are billboarding sprites into 3D colliders to archieve the 3d feeling.
The problem is that we don't really believe the way we are doing it it's the most optimal. We are also having problems introducing high areas, because we need to reply the sprite form in isometric perspective as colliders.
Because we are using 3D world, the tilemaps tools conflicts with the other vertical sprites. We can not use a entire 2d floor billboarding sprite because that suposes to have a huge vertical sprite in front of the camera, so we can not display the others.
We are just researching for a solution before to change to a 2D world.