I have two Gameobjects. The basic Question: "When I spin circle 1, I want to spin circle 2 in the same way manipulated by factor x"
How do I sync the rotation around each of their local axis of circle 2 with the interactable rotation of circle one and scale that rotation by factor x? Setting the transform.right equal doesnt work, there are still to many degrees of freedom. (Local Axis, because I want one or both gameobjects to be also tilted, but unrelated to one another.)
Trying math with rotational matrices didnt really work out based on the fact of them being evaluated every frame and thereby spinning Object 2 for eternity.
Thanks so much!