I am aiming to incorporate easing into time based move in my project and may need some help doing so.
For the time being i am using simple formula of x pixels per second.
...
speed: 100,
now: undefined,
delta: undefined,
then: undefined,
setDelta: function() {
this.now = Date.now();
this.delta = (this.now - this.then) / 1000;
this.then = this.now;
},
...
var slice = this.speed * this.delta;
this.x += Math.cos(rad) * slice;
this.y += Math.sin(rad) * slice;
By doing so my object is moving with 100 pixels per second. The animation however is very boring, therefore an idea to make it more interesting by making it to start slow, accelerate to half of the distance and then start slowing again until it reaches destination.
I found this list of easing functions for javascript click.
I think that the one that seems accurate would be some smooth sine, like this one:
easeInOutSin: function (t) {
return (1 + Math.sin(Math.PI * t - Math.PI / 2)) / 2;
}
the problem is however that i cant figure out how to "connect" this formula to my code (presented above).
On the link the guys claim that t
is parameter from 0
to 1
and i am thinking that probably what needs to vary is the speed
. Maybe someone could help out.
this is a demo snippet for experimenting:
let distance = (p) => Math.sqrt((p.x - p.dx) * (p.x - p.dx) + (p.y - p.dy) * (p.y - p.dy)),
rftv = (p) => Math.atan2(p.dy - p.y, p.dx - p.x);
let cvs = document.createElement('canvas'),
ctx = cvs.getContext('2d'),
w = cvs.width = 700,
h = cvs.height = 200,
cx = w / 2,
cy = h / 2;
let obj = {
x: 100,
y: cy,
speed: 100,
dx: 600,
dy: cy,
run: function() {
if(!this.moving) { return; }
let d = distance(this);
if(d < 1) {
this.end();
}
this.setDelta();
var slice = this.speed * this.delta;
let rad = rftv(this);
this.x += Math.cos(rad) * slice;
this.y += Math.sin(rad) * slice;
},
now: undefined,
delta: undefined,
then: undefined,
setDelta: function() {
this.now = Date.now();
this.delta = (this.now - this.then) / 1000;
this.then = this.now;
},
moving: false,
start: function() {
this._started_ = Date.now();
this.then = Date.now();
this.moving = true;
},
end: function() {
this.moving = false;
console.log( Date.now() - this._started_, 'should be close to 5000' );
}
};
let render = () => {
ctx.fillStyle = '#ccc';
ctx.fillRect(0, 0, w, h);
ctx.beginPath();
ctx.arc(obj.x, obj.y, 10, 0, Math.PI * 2);
ctx.closePath();
ctx.strokeStyle = 'red';
ctx.stroke();
obj.run();
requestAnimationFrame(render);
};
document.body.appendChild(cvs);
render();
obj.start();