Well, the main issue is, that you reset c
as soon as it gets larger than payFor
. This works as long as minPurchaseQuantity-payFor=1
, but in other cases it won't.
While it's not as easy as the solution I presented in my first answer, I think the actual algorithm can be implemented more concisely. The following code first batches the items in groups eligible for discount. For each of the batches it then skips as many as payFor
items and calculates the discount from the rest
// first batch the items in batches eligible for discount (e.g. batches of three in take 3, pay for x)
var batchedItems = BatchItemsEligibleForDiscount(items, minPurchaseQuantity);
var discounts = batchedItems.Select(batch => batch.Skip(payFor))
.SelectMany(batch => batch) // flatten nested IEnumerable to an IEnumerable<Artible>
.Select(article => new Discount() { Value = article.UnitPrice });
The BatchItemsEligibleForDiscount
gets the batches that are eligible for discount (i.e. have 3 items each if it's "take 3, pay for X". Articles with a Quantity>1
are "exploded", i.e. if the quantity is 3, 3 distinct objects are created.
IEnumerable<IEnumerable<Article>> BatchItemsEligibleForDiscount(items, minPurchaseQuantity)
{
return items.OrderByDescending(article => article.UnitPrice)
.Select(article => Enumerable.Range(1, article.Quantity).Select(n => new Article() { Quantity = 1, UnitPrice = article.UnitPrice })) // "explode" articles
.SelectMany(item => item) // flatten to an IEnumerable<Article>
.Select((article, index) => new { article, index })
.GroupBy(x => x.index / minPurchaseQuantity)
.Where(group => group.Count() == minPurchaseQuantity) // only take batches elegible for discount
.Select(group => group.Select(x => x.article));
}
See this fiddle for a demonstration.
OLD ANSWER
Calculating the discount is way easier. You can calculate the number of bundles elegible for discount (if its take 3, pay for 2 and 8 items, you have two whole bundles of 3 items each). By calculating the difference between the items to take and the items to pay and multiplying it with the number of bundles and the price per item, you can calculate the discount
var numberOfDiscountableBundles = article.Quantity / amountOfItemsElegibleForDiscount;
var discount = numberOfDiscountableBundles * (amountOfItemsElegibleForDiscount - payFor) * article.UnitPrice;
Example: Take 3, pay for 1 with 8 items:
numberOfDiscountableBundles = 8 / 3 = 2 (integer division!)
discount = 2 * (3 - 1) * p = 2 * 2 * p = 4 * p
It's two discounted bundles of three items each (six items). Four of those items are not payed for (only one per bundle), hence the total price is discounted by four times the price of a unit.
You could encapsule this in a method
Discount CalculateDiscountForArticle(Article article, int amountOfItemsElegibleForDiscount, int payFor)
{
var numberOfDiscountableBundles = article.Quantity / amountOfItemsElegibleForDiscount;
var discount = numberOfDiscountableBundles * (amountOfItemsElegibleForDiscount - payFor) * article.UnitPrice;
return new Discount
{
Value = discount
};
}
And your original function gets as easy as
var discounts = articlesForPackage.OrderByDescending(a => a.UnitPrice)
.Select(a => CalculateDiscountForArticle(a, amountOfItemsElegibleForDiscount, payFor));
EDIT TO OLD ANSWER
If the discount is granted only once per customer and article, the calculation is a bit different
double discount = 0;
if(article.Quantity >= amountOfItemsElegibleForDiscount)
{
var discount = (amountOfItemsElegibleForDiscount - payFor) * article.UnitPrice;
}