I am trying to call a Renderscript kernel inside a function inside the same Renderscript file, but I have no idea how to do it (and the Google documentation doesn't really help).
So I want to call this kernel:
uchar __attribute__((kernel)) nextPixel(uint32_t x) {
tImgIndexB = (uint32_t) (lBlackX[rsGetElementAt_uchar(num, x)] + lX) * 426 + (lBlackY[rsGetElementAt_uchar(num, x)] + lY);
tImgIndexW = (uint32_t) (lWhiteX[rsGetElementAt_uchar(num, x)] + lX) * 426 + (lWhiteY[rsGetElementAt_uchar(num, x)] + lY);
if (tImg[tImgIndexB] == 0 && tImg[tImgIndexW] == 1) {
output = 1;
tImg[lX*426+lY] = 3;
//lX += lBlackX[rsGetElementAt_uchar(num, x)];
//lY += lBlackY[rsGetElementAt_uchar(num, x)];
} else {
output = 0;
}
return output;
}
into a function like this:
void function() {
// call kernel 'nextPixel'
}
Thank you in advance.