I have this code and it's giving me this error on some fields. Can anyone give me a solution please?
Assets\Scripts\CameraController.cs(46,17): error CS0120: An object reference is required for the non-static field, method, or property 'Camera.isOrthoGraphic'
Assets\Scripts\CameraController.cs(49,17): error CS0120: An object reference is required for the non-static field, method, or property 'Camera.orthographicSize'
Assets\Scripts\CameraController.cs(57,17): error CS0120: An object reference is required for the non-static field, method, or property 'Camera.fieldOfView'
CODE:
public float perspectiveZoomSpeed = 0.5f; // The rate of change of the field of view in perspective mode. public float orthoZoomSpeed = 0.5f; // The rate of change of the orthographic size in orthographic mode.
// Update is called once per frame
void Update () {
if (GameManager.GameIsOver)
{
this.enabled = false;
return;
}
// If there are two touches on the device...
if (Input.touchCount == 2)
{
// Store both touches.
Touch touchZero = Input.GetTouch(0);
Touch touchOne = Input.GetTouch(1);
// Find the position in the previous frame of each touch.
Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
// Find the magnitude of the vector (the distance) between the touches in each frame.
float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;
// Find the difference in the distances between each frame.
float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
// If the camera is orthographic...
if (**Camera.isOrthoGraphic**)
{
// ... change the orthographic size based on the change in distance between the touches.
**Camera.orthographicSize** += deltaMagnitudeDiff * orthoZoomSpeed;
// Make sure the orthographic size never drops below zero.
**Camera.orthographicSize** = Mathf.Max(**Camera.orthographicSize**, 0.1f);
}
else
{
// Otherwise change the field of view based on the change in distance between the touches.
**Camera.fieldOfView** += deltaMagnitudeDiff * perspectiveZoomSpeed;
// Clamp the field of view to make sure it's between 0 and 180.
**Camera.fieldOfView** = Mathf.Clamp(**Camera.fieldOfView**, 0.1f, 179.9f);
}
}
}