I have a UIButton
called findButton
that has a pulsing or breathing animation. When testing the app in the simulator and device, everything works perfectly until I click the Home Button while the animation is occurring. If I do press the Home Button and then reopen the app, the animation is no longer occurring.
I tried various answers found on this site and none have worked. I've tried using Extensions
and NotificationCenter
, but nothing that has supposedly worked for people in the past is working for me. Here's a look at the animation code that works perfectly before the Home Button is pressed:
override func viewWillAppear(_ animated: Bool) {
UIView.animate(withDuration: 1.0,
delay: 0,
options: [.autoreverse, .repeat, .allowUserInteraction],
animations: {
self.findButton.transform = CGAffineTransform(scaleX: 1.175, y: 1.175)}, completion: nil)
}
I'm wondering if perhaps I need to pause the animation before it goes into the background?
UPDATE: I was able to get the 'findButton' to work when pressed by moving the animations that occur AFTER it is pressed. I created a new VC and class
and put findButton
IBAction with the post-click animations there.
Unfortunately, findButton
is still inanimate after returning from background. I am hoping that NoticationCenter
will work now that I moved the post-click animations out of the first VC.