In Photoshop, we can change the Brightness of image within the range of -150 to 150.
Using PhotoshopCS4: Image → Adjustments → Brightness/Contrast.
We set this level to 30 for a particular image (A.jpg) and save the image (A_30Bright.jpg)
Used same input for C# application, where we have normalized the value. Referred this: https://stats.stackexchange.com/questions/178626/how-to-normalize-data-between-1-and-1
Our Normalized function looks like below
public static float GetNormalizedValue(float OldValue)
{
float OldMax = 150, OldMin = -150, NewMax = 255F, NewMin = -255F;
float OldRange = (OldMax - OldMin);
float NewRange = (NewMax - NewMin);
float NewValue = (((OldValue - OldMin) * NewRange) / OldRange) + NewMin;
return NewValue;
}
Below is sample code for this using color Matrix
public static double ChangeImageBrightness(string inputImagePath, float value)
{
imagePath = inputImagePath;
Bitmap _bmp = new Bitmap(inputImagePath);
float FinalValue = GetNormalizedValue(value);
FinalValue = FinalValue / 255.0f;
float[][] ptsArray ={
new float[] { 1.0f, 0, 0, 0, 0},
new float[] {0, 1.0f, 0, 0, 0},
new float[] {0, 0, 1.0f, 0, 0},
new float[] {0, 0, 0, 1.0f, 0},
new float[] { FinalValue, FinalValue, FinalValue, 0, 1}};
ImageAttributes imageAttributes = new ImageAttributes();
imageAttributes.ClearColorMatrix();
imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
Bitmap adjustedImage = new Bitmap(_bmp.Width, _bmp.Height);
Graphics g = Graphics.FromImage(adjustedImage);
g.DrawImage(_bmp, new Rectangle(0, 0, adjustedImage.Width, adjustedImage.Height), 0, 0, _bmp.Width, _bmp.Height, GraphicsUnit.Pixel, imageAttributes);
adjustedImage.Save(Path.GetFileName(imagePath)); }
The Result image from PhotoShop and from C# .Net are not matching.
Brightness in C# is having more shades of white in it.
e.g. Original Image
C# Brightness (Color-matrix Factor=0.2) [+30]
How can we achieve same result as Photoshop from C#.