The keyIsDown() function checks if the key is currently down, i.e. pressed. It can be used if you have an object that moves, and you want several keys to be able to affect its behaviour simultaneously, such as moving a sprite diagonally.
Note that the arrow keys will also cause pages to scroll so you may want to use other keys for your game.. but if you want to use arrow keys this is the code snippet from the reference page
let x = 100;
let y = 100;
function setup() {
createCanvas(512, 512);
}
function draw() {
if (keyIsDown(LEFT_ARROW)) {
x -= 5;
}
if (keyIsDown(RIGHT_ARROW)) {
x += 5;
}
if (keyIsDown(UP_ARROW)) {
y -= 5;
}
if (keyIsDown(DOWN_ARROW)) {
y += 5;
}
clear();
fill(255, 0, 0);
ellipse(x, y, 50, 50);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.min.js"></script>
To implement similar logic without the use of arrow keys you will need to determine the key code of the keys you want to use.
Here is an example that uses awsd keys and also logs out the key code of the currently pressed key.
let x = 50;
let y = 50;
function setup() {
createCanvas(512, 512);
}
function keyPressed(){
console.log(keyCode);
}
function draw() {
if (keyIsDown(65)) {
x -= 5;
if (x < 0) x = 0;
}
if (keyIsDown(68)) {
x += 5;
if (x > width) x = width;
}
if (keyIsDown(87)) {
y -= 5;
if (y < 0) y = 0;
}
if (keyIsDown(83)) {
y += 5;
if ( y > height) y = height;
}
clear();
fill(255, 0, 0);
ellipse(x, y, 50, 50);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.min.js"></script>