i have implemented aeroplane movement in opengl but when i kept camera on aeroplane head and looking at yawaxis its giving shaking world
eye = glm::vec3(
ball1.position.x + 25.0f * ball1.roll_axis.x+ball1.yaw_axis.x,
ball1.position.y + 25.0f * ball1.roll_axis.y+ball1.yaw_axis.y,
ball1.position.z + 25.0f * ball1.roll_axis.z+ball1.yaw_axis.z);
target = glm::vec3(
ball1.position.x + 60.0f * ball1.roll_axis.x+ball1.yaw_axis.x,
ball1.position.y + 60.0f * ball1.roll_axis.y+ball1.yaw_axis.y,
ball1.position.z + 60.0f * ball1.roll_axis.z+ball1.yaw_axis.z);
up = ball1.yaw_axis;
aeroplane movement is correct