I was wondering if someone could help me understanding fixing my time step within box2d. Im trying to improve a game I just released Bounce Z Ballz, by implementing a better time step (I currently use the built in variable time step). I have been reading some helpful information, but I can't really grasp my head around turning something similar to the built in cocos2d/box2d template to be something like Glenn Fiedler's solution.
TL;DR (I want to change my cocos2d/box2d game time step from the built in variable time step to something more consistent)
Thanks,
Steve
[self schedule: @selector(tick:)]
will I need to include additional paramaters? Also, will this implementation create a consistent (near identical, if not identical) simulation across different devices that could be displaying at different FPS (i.e. iphone 3gs and iphone 4)? – SteveWight Mar 29 '11 at 01:10