I'm planning to migrate from ABI split to App Bundle feature. Currently I'm using this code:
def versionCodesAbi = ['x86': 1, 'x86_64': 2, 'armeabi-v7a': 3, 'arm64-v8a': 4]
splits {
abi {
enable true
reset()
include "x86", "x86_64", "armeabi-v7a", "arm64-v8a"
// "armeabi", "mips", "mips64" last three not needed and not supported currently
universalApk true
}
}
android.applicationVariants.all { variant ->
variant.outputs.each { output ->
def abi = versionCodesAbi.get(output.getFilter(OutputFile.ABI))
if (abi != null) {
output.versionCodeOverride =
abi * 1000 + variant.versionCode
}
}
}
which gives 4 APKs per ABI (+ universal one). The reason of using this code is to reduce app size, because of PanoWidget (uses NDK) and
renderscriptTargetApi 28
renderscriptSupportModeEnabled true
After removing splits configuration (+4001 to versionCode
) and building Bundle I got .aab file, which converted to .apks (using bundletool) contains folder standalones/
. Inside I have four "kinds" of APK, for x86, x86_64, armeabi-v7a and arm64-v8a ABIs. Everything looks fine for now.
Now I've noticed that apps code isn't using RenderScript
at all, so I think it's redundant to use supportMode
and targetApi
. I've removed these two lines, tested on devices/emulator, everything works fine. So next I'm producing Bundle and now it doesn't have x86_64 APK version inside .apks archive... Should it be ommitted without RenderScript
support? I'm still using VrPanoramaView
and it probably have some specific NDK code for every ABI (don't see on GitHub)... Sadly I don't have x86 (32 or 64) device for testing and nom I'm afraid of releasing this Bundle... Am I missing smth, do I even need _64 version?