I'm wondering if anyone has ever used the OpenFeint Turn-Based Multiplayer Framework. I am trying to open and compile the sample application that comes with that framework and I'm getting errors. I'm really starting to get the feeling that no one has ever used it before.
I need someone to walk through how to run the Turn-Based multiplayer sample application called MPSampleApp. I opened the MPSampleApp project and then followed all the steps under "Add OpenFeint as individual source files" in the getting started readme file for OpenFient. I'm running Xcode 4, iOS 4.2, OpenFient 2.9.1, and the Turn-Based Multiplayer framework 1.1.2.
Does anyone even know if this is a valid configuration to be able to open "MPSampleApp"? Please remember that "MPSampleApp" is the sample app that comes with the multiplayer framework, not OpenFeint. If you can confirm that they will work, could you list out for me all of the steps necessary to get the MPSampleApp compiling? Here is the error I'm getting:
Undefined symbols for architecture i386:
"_UTTypeCreatePreferredIdentifierForTag", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_UTTypeCopyPreferredTagWithClass", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_kUTTagClassMIMEType", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
"_kUTTagClassFilenameExtension", referenced from:
+[ASIHTTPRequest mimeTypeForFileAtPath:] in ASIHTTPRequest.o
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status