I'm using a set of svg icons in my applications, and I'm painting them using librsvg. These icons are all single-colour black drawings, and I can only draw them black because that is the colour written in the svg file.
There is a way I can to choose, at runtime, the colour (and possibily the alpha channel) of the icon just before painting them, without making a dedicated svg file for any colour I need? Can I make librsvg to ignore the colours written in the svg file and use only the one of my choice? Or any other workaround to have the same effect?
I'm thinking about loading the svg file content and modify in-memory the colour declarations, it should work, but I'm looking for a cleaner way.
Thanks.