The UWP CanvasControl has a great performance. It uses GPU rendering. Is there anything comparable for WPF .NET 4.7.2?
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WPF are using DirectX if possible/allowed. DirectX using GPU if possible/allowed. – Zam Feb 02 '19 at 19:38
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You mean I would get the same performance with a WPF Canvas control? Hmmm, I don't think so... – mFDev Feb 03 '19 at 14:41
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1if the option to call winrt from wpf acceptable with you, you can follow the reference - https://www.thomasclaudiushuber.com/2019/04/26/calling-windows-10-apis-from-your-wpf-application/ – DeJaVo Apr 17 '20 at 13:45