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I've exported 3d object as a .obj and it's showing up with the right end a bit messed up. I also tried a .fbx with the same results. Attached are some images of what is going on.

How can I fix this? It seems like it may be a flaw in the 3d object itself although if I re import the .obj (or .fbx) into blender it's fine (blender probably renders around simple issues)

Blender

usmap 3d

WebGL (three.js)

webgl three.js map front

webgl three.js map side

Jacksonkr
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1 Answers1

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From the beginning I figured this was a mesh issue. Three.js seems to be connecting all vertices of a mesh to each other, or something. Anyway, I decided to try splitting up the face with the knife tool. While I'm sure there is a better way, this works for now:

enter image description here

Jacksonkr
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