I am trying to detect multiple QR code in the screen and adding the information on top of it using ARKit .
I used Vision API for multiple QR code detection and it works completely fine but while hit testing the multiple QR code at once , HitTestResults is always nil . If the SINGLE QR code is detected it works fine with hittest and i add the node with its position ie hittest.worldtransform but while i try to hit test multiple detected qr code bounding box it always fails/becomes nil . Can anyone have same issue or help me with this problem?
I used Vision API for multiple QR code detection and it works completely fine but while hit testing the multiple QR code at once , HitTestResults is always nil . If the SINGLE QR code is detected it works fine with hittest and i add the node with its position ie hittest.worldtransform but while i try to hit test multiple detected qr code bounding box it always fails/becomes nil .
func startQrCodeDetection() {
self.names.removeAll()
// Create a Barcode Detection Request
let request = VNDetectBarcodesRequest(completionHandler: self.requestHandler)
request.symbologies = [.QR]
self.qrRequests = [request]
}
func requestHandler(request: VNRequest, error: Error?) {
// Get the result out of the results, if there are any
if let results = request.results, let result = results.first as? VNBarcodeObservation {
// Get the bounding box for the bar code and find the center
DispatchQueue.main.async {
for each in results {
guard let observer = each as? VNBarcodeObservation else { return }
let name = observer.payloadStringValue
var rect = observer.boundingBox
// Flip coordinates
rect = rect.applying(CGAffineTransform(scaleX: 1, y: -1))
rect = rect.applying(CGAffineTransform(translationX: 0, y: 1))
// Get center
let center = CGPoint(x: rect.midX, y: rect.midY)
print(name!)
self.hitTestQrCode(center: center , result: name ?? "default" )
self.processing = false
}
}
} else {
self.processing = false
}
}
func hitTestQrCode(center: CGPoint , result : String) {
if let hitTestResults = self.scnView?.hitTest(center, types: [.featurePoint] ) , let camera = session.currentFrame?.camera, case .normal = camera.trackingState , let hittestResult = hitTestResults.first {
if hittestResult.distance < 0.8 {
// Add a new anchor to the session
let statusForName = names.contains(where: { (name) -> Bool in
name == result
})
if statusForName {
print("Already Loaded")
} else {
let detectedAnchor = ARAnchor(transform: hittestResult.worldTransform)
self.detectedDataAnchor = detectedAnchor
self.detectedDataAnchor!.setValue(result, forKeyPath:"name")
self.session.add(anchor: detectedAnchor)
names.append(result)
}
}
}
}
//Adding the node after the QR is detected
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()
// If this is our anchor, create a node
if self.detectedDataAnchor?.identifier == anchor.identifier {
let name : String = self.detectedDataAnchor!.value(forKey: "name") as! String
let plane = SCNPlane(width: 0.2, height: 0.2)
plane.cornerRadius = plane.width / 8
let skScene = SKScene(size: CGSize(width: 200, height: 200))
skScene.backgroundColor = UIColor.white.withAlphaComponent(0.5)
let rectangle = SKShapeNode(rect: CGRect(x: 0, y: 0, width: 200, height: 200), cornerRadius: 10)
rectangle.fillColor = #colorLiteral(red: 0.807843148708344, green: 0.0274509806185961, blue: 0.333333343267441, alpha: 1.0)
rectangle.strokeColor = #colorLiteral(red: 0.439215689897537, green: 0.0117647061124444, blue: 0.192156866192818, alpha: 1.0)
rectangle.lineWidth = 5
rectangle.alpha = 0.4
let labelNode = SKLabelNode(text: name)
labelNode.fontSize = 30
labelNode.run(SKAction.repeat(SKAction.rotate(byAngle: .pi, duration: 1), count: 1))
labelNode.fontName = "San Fransisco"
labelNode.position = CGPoint(x:100,y:100)
skScene.addChild(rectangle)
skScene.addChild(labelNode)
let action = SCNAction.repeatForever(SCNAction.rotate(by: .pi, around: SCNVector3(0, 1, 0), duration: 3))
plane.firstMaterial?.isDoubleSided = true
plane.firstMaterial?.diffuse.contents = skScene
let planeNode = SCNNode(geometry: plane)
planeNode.runAction(action)
print(planeNode.position)
planeNode.physicsBody?.isAffectedByGravity = false
node.addChildNode(planeNode)
}
return node
}
I am trying to find how can we handle multiple QR code detection with hitTest and adding a node on it