My custom ScaleAnimation seems to ignore its pivot point. Here is my super-call:
super(1.0f, widthFactor, 1.0f, heightFactor, pivotX, pivotY);
When I set pivotX to 1.0f and pivotY to 0.0f the top-left corner is fixed although it should be the top-right corner that is fixed.
Can you tell me what I am doing wrong? Thank you!