I was trying to make a new Discord Bot with Discord.NET packages and I think it's done. Only command codes are waiting. Now I couldn't figure out what's this saying and how can I get this over with.
I tried to change "AddModulesAsync" to "AddModuleAsync" but it's still giving an error.
namespace AsunaBot
{
class Program
{
static void Main(string[] args) => new Program().RunBotAsync().GetAwaiter().GetResult();
private DiscordSocketClient _client;
private CommandService _commands;
private IServiceProvider _services;
public async Task RunBotAsync()
{
_client = new DiscordSocketClient();
_commands = new CommandService();
_services = new ServiceCollection()
.AddSingleton(_client)
.AddSingleton(_commands)
.BuildServiceProvider();
string botToken = "TOKEN_HERE";
_client.Log += Log;
await RegisterCommandsAsync();
await _client.LoginAsync(TokenType.Bot, botToken);
await _client.StartAsync();
await Task.Delay(-1);
}
private Task Log(LogMessage arg)
{
Console.WriteLine(arg);
return Task.CompletedTask;
}
public async Task RegisterCommandsAsync()
{
_client.MessageReceived += HandleCommandAsync;
await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
}
private async Task HandleCommandAsync(SocketMessage arg)
{
var message = arg as SocketUserMessage;
if (message is null || message.Author.IsBot) return;
int argPos = 0;
if (message.HasStringPrefix("tnt!", ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos))
{
var context = new SocketCommandContext(_client, message);
var result = await _commands.ExecuteAsync(context, argPos, _services);
if (!result.IsSuccess)
Console.WriteLine(result.ErrorReason);
}
}
}
}
If it works, I can run my bot to give some commands, Discord