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there are cube objects in my game each assigned a letter from the alphabet 26 cubes - A-Z The hand controller can pick up a cube and place it but how and where do I find out what has been picked up and placed. Would this be a script that needs to be added or is there something in unity that already supports this.

I have watched youtube videos where this works but it doesn't seem to apply to the unity controller as the game object so guidance is needed on where to look/start / how is this done in other VR/3d games because I know it is possible

LIYAH X
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I decided to use collision detection on the object after it has been placed Once the cube is dropped ontop of the collision detector it is registered

The same collision detector could be applied for each object but I found it easier to use the first way Thank you for your help

LIYAH X
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