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Every working day, all unity developers have to launch the play mode in a Unity more than once. And if you think about it, it may take you a long time to wait for the launch of this mode.

My question is advise how I can speed up the launch mode and scripts update?

I have already taken the following actions:

  • Created a RAM disk and installed Unity on it.
  • Transferred all project-related files to the SSD (I am afraid to transfer the disc to RAM because of the possibility of losing everything in case of failure)

EDIT:

it running on: i7 3770, ram ddr3 16gb(12 ram + 4 ram disk),Slim S55 240GB,gtx670

launch play mode launch update scripts

Dmitri Veselov
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  • Could you tell us something about what your current update time is and the time it takes to launch playmode. Also, what are your system specs? – Immorality Jan 27 '19 at 15:42
  • During this time all `Awake`, `OnEnabled`, `Start` and other initializing methods are executed ... so if you want it to be faster, make sure you optimize your code. – derHugo Jan 28 '19 at 05:42
  • There is no execution of the methods of `Awake`, `OnEnabled`, `Start` during the update of scripts. Tell me what are your indicators, but not on an empty project? Wouldn't you like to reduce them? – Dmitri Veselov Jan 28 '19 at 05:57
  • what do you mean by `scripts update`? You mean that you changed scripts and they are re-compiled? You can't speed this up .. only by using a better CPU etc. Also it probably better to have a lot of small classes that have a single purpose instead of huge master classes which affact a lot of dependencies once they are changed. – derHugo Feb 05 '19 at 12:19

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