I know the title isnt very explanatory, but here's my problem:
I have a player (merely a cube with a rigidbody, a collider and a movement script), and I have a floor made of small 1 by 1 by 1 cubes (cubes with box colliders).
For some reason unknown to me, when my player cube falls and tries to collide horizontally with the floor, he just phases through... But want him to get blocked by the cubes just like it does vertically. Any help would be greatly appreciated ;)
heres how the scene looks like
heres a cube object
heres the player object
Here's a gif of the player going through the floor
Here's my c# player movement script (I know its very bad, but I prefer to put this here just in case its linked to my problem) :
void ApplyMovement()
{
transform.position += new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
}
If you need any more info to help me just tell me, I'll provide it as fast as I can.