When using Unreals GameplayAbilitySystem, a GameplayAbility can be triggered using a GameplayEvent.
When using UAbilityTask_WaitGameplayEvent
, the GameplayEvent provides a payload of class FGameplayEventData
.
Is it possible to retrieve such an event payload also from within a GameplayAbility, after it is activated by a trigger of type GameplayEvent?
A solution either in Blueprint or C++ would be fine.