I am trying to teleport my player node(kinematicbody2d) when it hits my finish node (area2d) from the side of the Finish node
BTW I'm using godot 3
What I tried:
Change the location using get_node("player").set_pos and get_node("player").location
code:
extends Area2D
func _on_Finish12_body_entered(body):
if body.get_name() == "player":
print("%s touched the finish on level %s" % [body.get_name(), get_tree().get_current_scene().get_name()])
get_node("player").position = Vector2(1504, 1896)
pass
So what I need:
The playing being teleported to 1504, 1896