Since UNET will be discontinued in a short time I have my doubt which alternative I can use, since photon does not help me to have a limited number of users since my game the idea is that each user creates a server and can join a friend (Will only be cooperative between 2 people), what do you recommend?
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1Your own network solution :) – Erik Šťastný Dec 17 '18 at 16:56
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I stumbled around this issue for a little bit as well, I finally came to the conclusion that writing my own networking solution using sockets was the way to go. I ended up writing an "Instance" server that a unity client communicates with, and then a master server (Webapi/WCF) in which the instance talks to (The master is what talks to my database for player data).
I learned how to code the unity server portion from this tutorial: https://www.youtube.com/watch?v=7P8x2PkT71c
Best of luck.

Eddy Howard
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