I am trying to request value from server through socketjs.
Here is client.js
function onClick({clientX, clientY}) {
console.log("====== #click: "+clickNo);
clickNo++;
var srcWidth, srcHeight, mouseClickX, mouseClickY;
console.log("onmouseEnter: "+clientX +", "+clientY)
mouseClickX = clientX;
mouseClickY = clientY;
socket.emit('screenSize');
socket.on('resolution', function (data) {
srcWidth = data.srcWidth;
srcHeight = data.srcHeight;
console.log("resolution: "+srcWidth +', '+srcHeight);
console.log("mouseClick= "+mouseClickX +', '+mouseClickY)
//moveMouseToPos(mouseClickX, mouseClickY);
});
}
and in Server.js
socket.on('screenSize', ()=>{console.log("screenSize Req")
socket.emit('resolution',{
srcWidth: robot.getScreenSize().width,
srcHeight: robot.getScreenSize().height
});
});
I can get the value from server, but the problem is I am receiving also the older value. here is the console.log
====== #click: 0
onmouseEnter: 882, 143
resolution: 1366, 768
mouseClick= 882, 143
====== #click: 1
onmouseEnter: 919, 352
resolution: 1366, 768
mouseClick= 882, 143
resolution: 1366, 768
mouseClick= 919, 352
====== #click: 2
onmouseEnter: 772, 452
resolution: 1366, 768
mouseClick= 882, 143
resolution: 1366, 768
mouseClick= 919, 352
resolution: 1366, 768
mouseClick= 772, 452
====== #click: 3
onmouseEnter: 447, 389
resolution: 1366, 768
mouseClick= 882, 143
resolution: 1366, 768
mouseClick= 919, 352
resolution: 1366, 768
mouseClick= 772, 452
resolution: 1366, 768
mouseClick= 447, 389
You can see, On the first click, the client receives the perfect value, But on second click, its printing two times, on third click, its printing 3 times. looks like, this function is called three time with previous parameters.
Any Idea?