[Introduction]
I'm working with Unity (rather beginner level, but I've gotten a lot of the basics down), and I was interested in seeing the Teleportation demos implemented by Google and I was curious to see how I could do something similar. The first step to that is getting the Teleportation demo to work I suppose though!
[The Issue]
Whenever I try to compile the demo or even just a Scene that uses some of its prefabs (in particular, GVRControllerPointer prefab), I get about 15 errors that all stem from 2 main issues.
[The Error Images]
Here's what they look like: List of errors1 List of errors2
[Examples of some of the Errors]
So essentially, I'm getting errors that stem from GVRControllerButton, and VisualAssets.
"Assets/GoogleVR/Scripts/Controller/GvrControllerInputDevice.cs(187,10): error CS0246: The type or namespace name `GvrControllerButton' could not be found. Are you missing an assembly reference?"
"Assets/GoogleVR/Beta/Scripts/GvrBetaControllerVisualMulti.cs(22,13): error CS0246: The type or namespace name `VisualAssets' could not be found. Are you missing an assembly reference?"
"Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs(25,28): error CS0246: The type or namespace name `GvrControllerHand' could not be found. Are you missing an assembly reference?"
Sorry for the jumble of errors, but those are the main issues occurring with VisualAssets and GvrControllerButton as the main two issues.
Am I missing something? Maybe I'm just not loading the demo scene properly? I'm not too sure.
Thanks in advance!