I am working on a project which is loading png(png1) on run-time in front of another png(png2) image(which is placed earlier)
I have done this and it is working properly, the problem is after some time png1 transparenting to the background even the png2 placed in middle of png1 and background, bellow i have attached screenshots of the issue and the code.
import flash.net.URLLoader;
import flash.net.URLRequest;
var fl_TimerInstance: Timer = new Timer(1000);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.start();
var fl_SecondsElapsed: Number = 1;
function fl_TimerHandler(event: TimerEvent): void {
var imageLoader: Loader = new Loader();
var image: URLRequest = new URLRequest("C:\\Users\\Public\\Pictures\\pic.png"); //png1 = pic.png
imageLoader.load(image);
Zerolocation.addChild(imageLoader);
}
ScreenShots:
Before Error - https://drive.google.com/file/d/19a0t2jEGfDoX2voQ96rap4XpvDlGMWBd/view?usp=sharing
Error - https://drive.google.com/file/d/1a--EIEXz2Qzt5SBfl8Y8SxDIAG3DkYZf/view?usp=sharing
Timeline - https://drive.google.com/file/d/1s2uPSpOYAcfEJqdNqD4QpDGla8Gvs5LC/view?usp=sharing
It would be much appreciated if anyone can give me a clue about what is wrong the with this.