I'm developing an ARKit app with Vision framework capabilities (handling CoreML model).
loopCoreMLUpdate()
function makes a loop which leads to Very High Energy Impact (CPU=70%, GPU=66%).
How to handle this task and decrease Energy Impact to LOW level?
What is a workaround for this loop issue that will help me decrease a CPU/GPU workload?
Here'a my code:
import UIKit
import SpriteKit
import ARKit
import Vision
class ViewController: UIViewController, ARSKViewDelegate {
@IBOutlet weak var sceneView: ARSKView!
let dispatchQueueML = DispatchQueue(label: "AI")
var visionRequests = [VNRequest]()
// .........................................
// .........................................
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let configuration = AROrientationTrackingConfiguration()
sceneView.session.run(configuration)
loopCoreMLUpdate()
}
func loopCoreMLUpdate() {
dispatchQueueML.async {
self.loopCoreMLUpdate() // SELF-LOOP LEADS TO A VERY HIGH IMPACT
self.updateCoreML()
}
}
func updateCoreML() {
let piBuffer: CVPixelBuffer? = (sceneView.session.currentFrame?.capturedImage)
if piBuffer == nil { return }
let ciImage = CIImage(cvPixelBuffer: piBuffer!)
let imageRequestHandler = VNImageRequestHandler(ciImage: ciImage, options: [:])
do {
try imageRequestHandler.perform(self.visionRequests)
} catch {
print(error)
}
}
// .........................................
// .........................................
}