I can not seem to find any tutorial on the internet for my question.
All the simple guide is not suitable for UWP.
For Example, To use WASAPI there are these steps
- enumerate devices
- capture audio
- play (render) audio back
But the enumerating step, The client must call CoCreateInstance. But from my understanding this function is not support in UWP. Also I failed at Line 30 when following this code.
So, I try to understand This, C++ UWP using WASAPI, But I can't find any Enumerate part and this project is very complicate for me.
It include a lot of other files (DeviceState.h, common.h)
And I failed to extract the code to create my own application.
My question is how can I capture audio on c++ UWP app with WASAPI?
If this question is too board, I will change my question to How to enumerate audio device in c++ UWP application?.
And the reason why I use WASAPI is because I want to access the data stored in the Buffer.
Edit:
For enumerating.
https://github.com/Microsoft/Windows-universal-samples/blob/7c7832e1f144e4fc836603fd70e1352024a5fe1a/Samples/WindowsAudioSession/cpp/Scenario1.xaml.cpp#L85